User:Xenon dichloride/Archipelago

From Infinite Nomic Wiki

Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.

The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________.

Tiles

The following types of tiles exist:

  • Grassy - Produces Sheep
  • Forestry - Produces Wood
  • Grainy - Produces Wheat
  • Mountainy - Produces Stone
  • Clayy - Produces Brick
  • Sandy
  • Wet

Resources:

The following resources exist:

  • Sheep
  • Wood
  • Wheat
  • Stone
  • Brick

When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone.

Values:

Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.

Every day, one player may roll two six sided dice. The result determines which tiles produce resources.

Production:

When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile.

Construction:

The following buildings can be constructed:

  • Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes.
  • Road - Costs 1 Wood, 1 Brick Placed on edges.
  • City - Costs 2 Wheat, 3 Stone Replaces a settlement.

A player can only construct buildings adjacent to their other buildings.