User:Veganzombeh/ObeliskCurses
Part 1 - Research for Rituals
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.
Add the following as a new rule entitled "Reprisals":.
A Reprisal is the Obelisk's response to a Ritual. Each Reprisal costs the Obelisk an amount of 🩸.
When rules state that a Reprisal is triggered, a Reprisal is randomly selected from the table below. If the Obelisk can afford the cost of the selected Reprisal, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.
The following are Reprisals with their associated cost and effect.
Ire of the Birds 1🩸 A Grebe is summoned to aid the Obelisk.
Ire of the Snow 1 🩸 The current season is set to Winter.
Ire of the Stone 3 🩸 The Obelisk loses 1 Cut.
Ire of the Mind 3 🩸 Each player gains 1 👁
Part 2 - Later proposal - Tainted Ritual Components
Add the following as a new section entitled "Reflection" within the "Tasks" rule:
As a Task a player can seclude themselves to reflect for a while. The player loses all 👁️ they have.
Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
If a Player has any 👁️, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.
The following are Tainted Ritual Components, with their benign counterparts listed in brackets.
- 🍂 Withered Herb (🌿)
- 🦴 Fossil ??? Idk (💎)
- 🧪 Rancid Reagent (⚗️)
Todo - tained components should make rituals more likely to fail