User:Veganzombeh/ObeliskCurses
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🧠 Sanity
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.
Add a new section entitled "Steel Self" in the "Tasks" rule:
As a Task, a player can attempt to steel themselves for the fight against the Obelisk. That player gains 1🧠 for each 2+ rolled on 10d6.
The following conditions add or subtract dice from the above roll:
Dice Condition +1d2 Where N is the Experience the Player has in this Task. +1d6 If the season if Calm Spring.
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor is selected. if the Obelisk has more 🩸 than the player has 🧠, a Curse is triggered.
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players. Each Curse has an effect and a cost in 🩸.
When a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost in 🩸, the Obelisk loses that amount of 🩸and the Curse's effect is applied.
The following are Curses with their associated cost and effect.
Curse of Flight 1🩸 All Grebes aiding players are destroyed.
Curse of Futility 1🩸 If gains are boosted, they are no longer boosted.
Curse of Snow 1🩸 The current season is set to Winter.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of Fright 3🩸 Each player gains 1 👁.
Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
Curse of Renewal 10🩸