User:Veganzombeh/ObeliskCurses
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🧠 Sanity
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.
Add a new section entitled "Steel Self" in the "Tasks" rule:
As a Task, a player can attempt to steel themselves for the fight against the Obelisk. That player gains 1🧠 for each 3+ rolled on 10d6.
The following conditions add or subtract dice from the above roll:
Dice Condition +1d3 Where N is the Experience the Player has in this Task. +1d6 If the season if Calm Spring.
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor is selected. The effect of a random Curse with a 🧠 threshold greater or equal to the the amount of 🧠 the selected player owns is then applied.
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players.
The following are Curses with their associated threshold and effect.
Curse of Paranoia 20🧠 Selected player loses 5🧠.
Curse of Unease 20🧠 All players lose 1🧠.
Curse of Flight 8🧠 All Grebes aiding players are destroyed.
Curse of Futility 8🧠 If gains are boosted, they are no longer boosted.
Curse of Snow 8🧠 The current season is set to Winter.
Curse of Stone 5🧠 The Obelisk loses 1 Cut.
Curse of the Mind 5🧠 Each player loses 3🧠.
Curse of Ruin 5🧠 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
Curse of Ruin Select a random type of Ritual Component. All Ritual Components of that type are destroyed.