User:Veganzombeh/ObeliskCurses
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost is paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.
Name | Cost | Effect |
---|---|---|
Curse of Blood | 0🩸 | The Obelisk gains 5🩸. |
Curse of Return | 0🩸 | All 🩸 owned by the victim is transferred to the Obelisk. |
Curse of Moss | 1🩸 | All of the victim's 💎 turn into 🌿. |
Curse of Banishment | 2🩸 | The victim is banished for 7 days. |
Curse of Futility | 2🩸 | If gains are boosted, they cease to be boosted. |
Curse of Frost | 2🩸 | The current season is set to Winter. |
Curse of Forgetfulness | 2🩸 | The player loses 2 experience in the Task (or Tasks) they have the most experience in. |
Curse of the Nests | 2🩸 | The Obelisk gains 1🐦, unless it already has 5 or more. |
Curse of the Flock | 3🩸 | All 🐦 owned by players are transferred to the Obelisk. |
Curse of Haste | 4🩸 | The Obelisk advances 1km. |
Curse of Enduring | 6🩸 | The Obelisk loses 1 Cut. |
Curse of Ruin | 6🩸 | A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |