User:4st/Retronomic
Timelines
Each player has a timeline, which is an ordered list of events.
Playing
Each week, a player can add an event anywhere in their timeline, by paying the cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.)
Joining
When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the player with the most events on eir timeline, minus 1, then can play as if they had not done so yet this week.
Winning
After 12 weeks, timelines are scored, then the game ends. The player with the highest scoring timeline wins.
Events
Do nothing
Cost: Nothing Get 1 point.
Flip a point
Cost: 1 point. Effect: Spend 1 point to get 2 points. If unable to spend 1 point, it has the effect of Do Nothing.
Scoring
To score a timeline, pretend the player has 0 points to start with, then do the effects of the timeline, in order. Afterwards, grant that player all effects that occurred.