User:Xenon dichloride/Dice Nomic
Everything is dice-ided... It's decided by dice rolls. Okay not everything don't leave yet!!!
Dice
Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set.
A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so.
A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.
Daily Roll
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
Shop
Players can purchase new dice and stickers to replace the faces of their dice using points from the shop.
The Shop contains the following:
- Random number sticker (1 - 6) - 2 points
- Random number sticker (1 - 20) - 8 points
- Random number sticker (10 - 20) - 16 points
- Reroll sticker (Select a die of equal size to reroll) - 6 points
- Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
- d2 - 1 point
- d4 - 3 points
- d6 - 6 points
- d8 - 10 points
- d12 - 15 points
- d16 - 22 points
- d20 - 30 points
Point Capacity
Players have a point capacity, which they cannot have more points than at any time. This is twice the sum of the number of faces on all of their dice.
Winning
The first player to have at least 100 points wins the cycle.
Voting
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.