User:4st/Timeless

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Revision as of 22:41, 1 February 2024 by 4st (talk | contribs) (Created page with "= No-time-ic = The idea is that phases advance when enough players say it advances. Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted. Otherwise, standard proposals advance to the voting stage when the phase changes. At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point. 15 points wins. Players can join at any time, and become reputa...")
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No-time-ic[edit | edit source]

The idea is that phases advance when enough players say it advances.

Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted.

Otherwise, standard proposals advance to the voting stage when the phase changes.

At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point.

15 points wins.

Players can join at any time, and become reputable as normal.

The phase changes when a post by any player gets 6 :+1: reactions, and then any player replies by stating it is the next phase. (and it has been at least 1 real-day since the post? and the post to change the phase must be posted in the phase that it's trying to change?)

The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow "smoothly" when those players have the time?