User:Xenon dichloride/Exoptwosis
After 3 years the sequel to the beloved deck building card game is finally here!
Inventory
Each player has an inventory containing all of the items they possess. Two players may trade items from their inventories.
Each player has a 'deck' of cards as a subset of their inventory, initially empty.
Cards
Every card has a holographic variant. When a random card is obtained, unless otherwise stated it has a 5% chance to be holographic. If a player neglects to perform this randomisation before the phase ends, the obtained card is not holographic.
Name | Value | Suit | Colour |
---|---|---|---|
Ace of Hearts | 1 | Hearts | Red |
2 of Hearts | 2 | Hearts | Red |
3 of Hearts | 3 | Hearts | Red |
4 of Hearts | 4 | Hearts | Red |
5 of Hearts | 5 | Hearts | Red |
6 of Hearts | 6 | Hearts | Red |
7 of Hearts | 7 | Hearts | Red |
8 of Hearts | 8 | Hearts | Red |
9 of Hearts | 9 | Hearts | Red |
10 of Hearts | 10 | Hearts | Red |
Jack of Hearts | 11 | Hearts | Red |
Queen of Hearts | 12 | Hearts | Red |
King of Hearts | 12 | Hearts | Red |
Ace of Diamonds | 1 | Diamonds | Red |
2 of Diamonds | 2 | Diamonds | Red |
3 of Diamonds | 3 | Diamonds | Red |
4 of Diamonds | 4 | Diamonds | Red |
5 of Diamonds | 5 | Diamonds | Red |
6 of Diamonds | 6 | Diamonds | Red |
7 of Diamonds | 7 | Diamonds | Red |
8 of Diamonds | 8 | Diamonds | Red |
9 of Diamonds | 9 | Diamonds | Red |
10 of Diamonds | 10 | Diamonds | Red |
Jack of Diamonds | 11 | Diamonds | Red |
Queen of Diamonds | 12 | Diamonds | Red |
King of Diamonds | 12 | Diamonds | Red |
Ace of Spades | 1 | Spades | Black |
2 of Spades | 2 | Spades | Black |
3 of Spades | 3 | Spades | Black |
4 of Spades | 4 | Spades | Black |
5 of Spades | 5 | Spades | Black |
6 of Spades | 6 | Spades | Black |
7 of Spades | 7 | Spades | Black |
8 of Spades | 8 | Spades | Black |
9 of Spades | 9 | Spades | Black |
10 of Spades | 10 | Spades | Black |
Jack of Spades | 11 | Spades | Black |
Queen of Spades | 12 | Spades | Black |
King of Spades | 12 | Spades | Black |
Ace of Clubs | 1 | Clubs | Black |
2 of Clubs | 2 | Clubs | Black |
3 of Clubs | 3 | Clubs | Black |
4 of Clubs | 4 | Clubs | Black |
5 of Clubs | 5 | Clubs | Black |
6 of Clubs | 6 | Clubs | Black |
7 of Clubs | 7 | Clubs | Black |
8 of Clubs | 8 | Clubs | Black |
9 of Clubs | 9 | Clubs | Black |
10 of Clubs | 10 | Clubs | Black |
Jack of Clubs | 11 | Clubs | Black |
Queen of Clubs | 12 | Clubs | Black |
King of Clubs | 12 | Clubs | Black |
Red Joker | - | - | Red |
Black Joker | - | - | Black |
Red and Black are opposite colours.
Inactivity
A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game.
Actions
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.
Card gifting
Once per phase, each player (the giver) may select one other player (not themselves) to receive a random card. The following also occur:
- If that player is inactive, they are granted 2 additional random cards. If they perform an action in that phase, the giver is then granted 1 random card.
- If that player has less than 5 cards, they are granted an additional random card.
Exoptotic Battle
A player may state their intention to engage in battle by posting a signifying message to #game-actions. In each phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle.
In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped.
The winner of this game receives a random reward from the list below:
- 3 Random Cards
- 5 - 16 Vertebrae
- 2 Chips
Exoptotic Duel
A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
Shop
Players can purchase items from the shop tabulated below.
Item | Cost |
---|---|
Random Card (10% holographic chance) | 5 Vertebrae |
Handy Pack (3 random cards) | 12 Vertebrae |
Deck Pack (5 random cards) | 18 Vertebrae |
Legendary Pack (5 random cards + 2 random holographic cards) | 50 Vertebrae |
1 Chip | 25 Vertebrae |
Exoptosis
Setup Rules
Before a game of Exoptosis commences, all participants select a minimum of 4 playing cards from their inventory, revealing these to the other players simultaneously. These cards form their hand and are visible to all players. All cards are returned to their respective owners after the game ends.
The first participant to have zero cards in their hand wins the game of Exoptosis.
Turn Order
The turn order in a game of Exoptosis is determined by the number of cards in participants' hands, in descending order. Participants with equal number of cards have their order decided using randomness.
Betting
Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips. If at least one other player matches this bet, all players must either match or further raise the bet (then all players must match this new bet). If a player does not wish to or cannot meet a bet, they must forfeit the game (but lose no Chips).
The winner of the game gains all Chips betted.
Playing Cards
On a participant's Exoptwosis turn, they must play a card from their hand. In any game, the first card played must be a non-special card. If they cannot play a card, they must add one to their hand from their inventory (that is not already in the game). If the participant does not have enough cards in their inventory, they choose another participant who then gives the drawing person 1 card from their hand.
Unless special cases occur, a participant may play a card if it has a value equal to, one (1) above, or one (1) below that of the previous played card, or of opposite colour - only if the played card is non-special.
Special Cards
Any card that is not listed below is considered to be non-special.
Card | Value | Effect(s) |
---|---|---|
Ace | 1 | Select another participant. They draw 2 cards from their inventory. |
Joker | - | Can be played upon anything but only cards of their colour can be played upon them. |
Jack | 11 | The next participant in the turn order must draw 1 card from their inventory. |
Queen | 12 | Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card. |
King | 12 | Select two participants. Each must draw 1 card from their inventory. |
Victory
If a player possesses at least 25 Chips in their inventory, they win. The cycle then ends.