User contributions for 4st
13 August 2024
- 18:2218:22, 13 August 2024 diff hist +563 Cycle 16/Gamestate →Battle Tag: Visual edit
12 August 2024
- 20:4620:46, 12 August 2024 diff hist +2,016 N User:4st/Nomicline Created page with "=Timeline= Each player has a timeline. A timeline is an ordered list of 24 events. All timelines are initially filled with the Idle event. =Events= An event is a special rule that can be placed onto a timeline, and it's effect happen instantaneously one time and only for the player whose timeline it is on when that position on the timeline is processed. ===Idle=== This event is always legal to place. Effect:Gain 1 point. ===Work=== This event is always legal to place...." current
8 August 2024
- 16:2816:28, 8 August 2024 diff hist +313 Cycle 16/Ruleset →Exploration Tag: Visual edit
12 July 2024
- 22:1622:16, 12 July 2024 diff hist +46 Cycle 16/Gamestate →Players Tag: Visual edit
11 July 2024
- 00:1900:19, 11 July 2024 diff hist −13 Cycle 16/Gamestate No edit summary Tag: Visual edit
- 00:1100:11, 11 July 2024 diff hist +63 Cycle 16/Gamestate No edit summary Tag: Visual edit
10 July 2024
- 23:1623:16, 10 July 2024 diff hist +2,225 N User:4st/City-Of-Six-Nomics why did I write this current
- 03:1803:18, 10 July 2024 diff hist +13 Cycle 16/Gamestate →Players Tag: Visual edit
- 03:1603:16, 10 July 2024 diff hist +52 Template:Card16 No edit summary
- 03:1303:13, 10 July 2024 diff hist +90 Template:Card16 No edit summary
1 May 2024
- 20:0720:07, 1 May 2024 diff hist −1 User:4st/Scamomic →Yellow Progression current Tag: Visual edit
17 April 2024
- 02:4702:47, 17 April 2024 diff hist −149 User:4st/Boggleomic No edit summary current Tag: Visual edit
- 02:4402:44, 17 April 2024 diff hist +187 User:4st/Boggleomic →Letters Tag: Visual edit
16 April 2024
- 22:0522:05, 16 April 2024 diff hist +102 User:4st/Boggleomic →Rulecrafting Tag: Visual edit
- 22:0422:04, 16 April 2024 diff hist −7 User:4st/Boggleomic →Rulecrafting Tag: Visual edit
- 21:5121:51, 16 April 2024 diff hist +145 User:4st/Boggleomic No edit summary Tag: Visual edit
- 21:4321:43, 16 April 2024 diff hist +93 Main Page →What is Infinite Nomic? Tag: Visual edit
- 21:4221:42, 16 April 2024 diff hist +65 Main Page →History Tag: Visual edit
- 21:4021:40, 16 April 2024 diff hist +345 User:4st/Boggleomic No edit summary Tag: Visual edit
- 21:3621:36, 16 April 2024 diff hist +69 Cycle 16/Ruleset Submissions →Submissions Tag: Visual edit
- 21:3521:35, 16 April 2024 diff hist +873 N User:4st/Boggleomic Created page with "===Letters=== Each phase players may randomly select 8 letters by rolling 8d26 in #shuffling. After selecting 8 letters, a player may select 5 unique words by posting to #shuffling that can each be formed by a subset of those letters, and the words selected are then granted to that player. === Rulecrafting === Boggles are a kind of rule that have lower precedence than standard rules. Boggles otherwise have a higher precedence the older it is. Once a phase, a player ma..."
5 April 2024
- 22:3622:36, 5 April 2024 diff hist +171 Cycle 16/Ruleset Submissions →Submissions Tag: Visual edit
- 22:3422:34, 5 April 2024 diff hist +3,023 N User:4st/Scamomic Created page with "This is based upon the idea that scams can be compartmentalized, similar to User:4st/Shadomic. Progression goes from amending/creating rules in a traditional nomic (Colorless and Red), to finding asset-related scams/rule breaks (Orange and Yellow), which may lead to paradoxes/indeterminacy (Green and Blue). Finally, we move thru voting/proposal scams and/or bribery (Indigo and Violet). == Colors == There are 9 colors, in order from lowest to highest, which are: Colo..."
3 April 2024
- 17:3117:31, 3 April 2024 diff hist +184 Cycle 16/Ruleset Submissions →Ideas Tag: Visual edit
- 17:2417:24, 3 April 2024 diff hist +548 Cycle 16/Ruleset Submissions →Submissions Tag: Visual edit
- 17:2017:20, 3 April 2024 diff hist +102 User:4st/Blastomic →Rule Exclusionary Principle current Tag: Visual edit
2 April 2024
- 05:1605:16, 2 April 2024 diff hist +1,057 N User:4st/Shadomic Created page with "(what's neat about this is it's rules-based, and that it can become a strange puzzle, and that everyone paying attention can win if they try) == Standard Proposal addition == Standard Proposals that have :+1:/:-1: >= .3 and < .5 are adopted as shadow proposals. == Restricted Proposals == Restricted Proposals are standard proposals, but are never adopted as shadow proposals. == Shadow Proposals == Rules to the contrary notwithstanding, shadow proposals have all effects..." current
28 March 2024
- 15:2215:22, 28 March 2024 diff hist +21 User:4st/Retronomic →Winning current Tag: Visual edit
17 February 2024
- 07:4007:40, 17 February 2024 diff hist +77 Cycle 15/Gamestate more combos Tag: Visual edit
- 07:3507:35, 17 February 2024 diff hist +424 Cycle 15/Gamestate →Long and boring comprehensive list of spaces: I finished moving, I think Tag: Visual edit
- 07:2207:22, 17 February 2024 diff hist +40 Cycle 15/Gamestate No edit summary Tag: Visual edit
- 07:2007:20, 17 February 2024 diff hist −11 Cycle 15/Gamestate No edit summary Tag: Visual edit
- 07:1207:12, 17 February 2024 diff hist −28 Cycle 15/Gamestate No edit summary Tag: Visual edit
- 07:0907:09, 17 February 2024 diff hist +71 Cycle 15/Gamestate →Players: i moved for the first time this phase Tag: Visual edit
14 February 2024
- 20:4520:45, 14 February 2024 diff hist +1 Cycle 15/Gamestate →Players Tag: Visual edit
9 February 2024
- 00:0900:09, 9 February 2024 diff hist −1 Cycle 15/Gamestate →Long and boring comprehensive list of spaces: I landed on the spindown :( Tag: Visual edit
8 February 2024
- 23:5723:57, 8 February 2024 diff hist −1 Cycle 15/Getting Started →Quickstart current Tag: Visual edit
- 21:4221:42, 8 February 2024 diff hist −37 Cycle 15/Gamestate Praqueue is inactive Tag: Visual edit
- 20:5620:56, 8 February 2024 diff hist −66 Cycle 15/Gamestate snail's item Tag: Visual edit
- 20:5020:50, 8 February 2024 diff hist +52 Cycle 15/Ruleset →Garbage: unnerf summoning whistle Tag: Visual edit
- 20:0020:00, 8 February 2024 diff hist +70 Cycle 15/Gamestate →Long and boring comprehensive list of spaces: snail didn't update the gamestate Tag: Visual edit
6 February 2024
- 23:2523:25, 6 February 2024 diff hist +5 User:4st/Terms And Conditions No edit summary current Tag: Visual edit
- 23:2423:24, 6 February 2024 diff hist +1,067 N User:4st/Terms And Conditions Created page with "''n.'' everything described by this document. == Definition == ''n.'' something with a section in this document. A definition describes it's general use in a sentence (ie noun, verb, or adjective, or multiple), and it's actual definition for that use case. Words without a definition, and if missing a "natural language definition" have a default of: ''noun'' crab ''verb'' train ''adjective'' TBD Circular definitions are considered without a definition, unless as part of..."
- 00:3900:39, 6 February 2024 diff hist +415 Cycle 15/Gamestate →Players: now you can tell which spaces are hot with inactive players Tag: Visual edit
5 February 2024
- 02:0902:09, 5 February 2024 diff hist −1 Cycle 15/Gamestate →Players Tag: Visual edit
- 02:0402:04, 5 February 2024 diff hist −2 Cycle 15/Gamestate →Long and boring comprehensive list of spaces: spin down! Tag: Visual edit
2 February 2024
- 00:3700:37, 2 February 2024 diff hist +1 Cycle 15/Gamestate →Long and boring comprehensive list of spaces Tag: Visual edit
- 00:2600:26, 2 February 2024 diff hist 0 Community Garden/Gamestate →How to Water the Plant - A quick tutorial Tag: Visual edit
- 00:2200:22, 2 February 2024 diff hist +43 Community Garden/Gamestate No edit summary Tag: Visual edit
- 00:1700:17, 2 February 2024 diff hist +128 Community Garden/Ruleset →Caring for the Plant: proposals adopted Tag: Visual edit