User:4st/Lots of Items Nomic

From Infinite Nomic Wiki

Items[edit | edit source]

Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.

Targets[edit | edit source]

Targets are an item that specify an entity.

Effects[edit | edit source]

Effects are a kind of item which have an effect when combined.

Double[edit | edit source]

Double is an effect that causes the next combined action to happen twice.

Propose[edit | edit source]

Propose is an effect that allows the combiner to submit one proposal.

Take[edit | edit source]

Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.

Give[edit | edit source]

Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.

Win[edit | edit source]

Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.

Actions[edit | edit source]

Players can perform actions by posting to #game-actions.

Combine[edit | edit source]

A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.

Reown[edit | edit source]

A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.

Create[edit | edit source]

A player can create one item from the below list per week, by fulfilling the requirement for doing so.

Item Requirement
Target Specify an Entity
Double none
Propose none
Give none
Take none
Win none

Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement