User:4st/Lots of Items Nomic
Items[edit | edit source]
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
Targets[edit | edit source]
Targets are an item that specify an entity.
Effects[edit | edit source]
Effects are a kind of item which have an effect when combined.
Double[edit | edit source]
Double is an effect that causes the next combined action to happen twice.
Propose[edit | edit source]
Propose is an effect that allows the combiner to submit one proposal.
Take[edit | edit source]
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.
Give[edit | edit source]
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.
Win[edit | edit source]
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.
Actions[edit | edit source]
Players can perform actions by posting to #game-actions.
Combine[edit | edit source]
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.
Reown[edit | edit source]
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.
Create[edit | edit source]
A player can create one item from the below list per week, by fulfilling the requirement for doing so.
Item | Requirement |
---|---|
Target | Specify an Entity |
Double | none |
Propose | none |
Give | none |
Take | none |
Win | none |
Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement