User:SlimeyApprentice/Notational Nomic
Bootstrap[edit | edit source]
A Bootstrap rule is either:
- The unique rule with the title Bootstrap
- A subrule of a Bootstrap rule
Rules that are not bootstrap rules are Symbolic rules
Time[edit | edit source]
General[edit | edit source]
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.
Phases[edit | edit source]
Each week is divided into two phases:
Waxing: Monday, Tuesday, Wednesday, and Thursday
Waning: Friday, Saturday, and Sunday
Rules[edit | edit source]
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.
A rule that is not a subrule is a top-level rule.
A Symbolic rule may only use symbols, as defined in Bootstrap rules
Players[edit | edit source]
Any person may become a player by posting a message setting forth their intent to do so in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #game-actions.
A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.
Proposals[edit | edit source]
Proposals are made by sending a message in the channel #proposals.
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
Urgent Class Proposal[edit | edit source]
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it. Votes for a rewrite on urgent class proposals will be considered identical to a vote against.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Standard Class Proposal[edit | edit source]
Standard class proposals may only amend Symbolic rules.
The voting period for a Standard class proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it receives strictly more for votes than against and contains no syntax errors.
Reboot Class Proposals[edit | edit source]
The voting period for a Reboot class proposal is the week that started after the proposal was submitted. A reboot proposal is popular if it receives more than twice as many for votes as against votes
Symbols[edit | edit source]
a symbol is a character or set of characters surrounded by whitespace, as described below.
Symbol | Type | Semantics |
---|---|---|