Cycle 12/Ruleset

Revision as of 21:10, 15 April 2022 by miraheze>Nyhilo (→‎Change Cards: Add transcript for the Change Cards rule and its subrules)

Time

Rule: Time

All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.

Each week is divided into two phases, containing the following days:

  • • Monday, Tuesday, and Wednesday
  • • Thursday, Friday, Saturday, and Sunday.

Phases are identified by successive Roman numerals; the First phase of the cycle is Phase I.

 


Sheets

Rule: Sheets

A sheet is an image of a writing surface, or portion thereof, which may have inscriptions. Everything on the surface must be hand-drawn or handwritten (perhaps with technological assistance) except for reasonable additions that do not reduce the handmade character. Players should ensure that they are capable of creating and uploading all types of sheets.

The header of a sheet (if any) is a section of the text set apart from the main content. A stack is an ordered set of sheets.

 

Cards

Rule: Sheets → Cards

A card is a type of sheet. Cards should have an aspect ratio approximately equal to 4:3 and should contain only enough detail that they can be reproduced relatively easily on an index card.

A deck is an ordered set of cards.

 

Submissions

Rule: Sheets → Submission

To submit a sheet is to attach or link to that sheet in a message.

A new sheet is a sheet that has never been submitted before.

 

Tiles

Rule: Sheets → Tiles

A tile is a type of sheet. Tiles have an aspect ratio of 1:1.

A map is a 2-dimensional grid of non-overlapping tiles, indexed by integer coordinates.

A tile in a map is adjacent to the tiles surrounding that tile orthogonally.

 

Rules

Rule: Rules

A rule is a card which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.

A rule's header contains "Rule:", followed by the path of the rule, which is used to reference that rule.

Rules should be short to aid in rewriting.

 

Subrules

Rule: Rules → Subrules

A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.

A rule that is not a subrule is a top-level rule.

The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the rule.

 

Change Cards

Rule: Change Cards

A change card is a card which describes a change to the gamestate.

Types of change cards are defined by subrules of this rule.

 

Rule Change Cards

Rule: Change Cards → Rule Change Cards

A rule change card modifies an existing rule in any way other than deleting it, or adds a new rule.

A rule change card takes the form of a rule card. When applied, if there is a rule with the path described in the image, then that rule is replaced with the rule change card; otherwise that rule change card becomes a new rule in effect.

 

Arbitrary Change Cards

Rule: Change Cards → Arbitrary Change Cards

An arbitrary change card describes one or more modifications to the gamestate that don not meet the criteria for any other change card type.

When applied, the changes it describes are put into place, in the order they are described.

 

Proposals

 

Lifecycle

 

Standard Proposals

 

Urgent Proposal

 

Actions

 

Card Sending

 

Joining

 

Reputability

 

Tracking

 

Self-Updating

 

Update Notifications

 

Medal Box

 

Items

 

Actions

 

Trade

 

Locations

 

World Map

 

New Locations

 

Creation Constraints

 

Position Constraints

 

Medals

 

Participation

Cycle 12-Rules-medals.participation.png

Judgement

 

Requests for Judgement

 

Delivery

 

Overturning

 

Authority

 

Election