Round 10/Proposal Ideas/The Auction Casino

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Building the Auction Casino Part 1 edit

Rename rule "Auctions" to "The Auction Casino"

In rule "The Auction Casino" add section "Participation" with the following text:

The "Participation" value of the Auction Casino is given by one of the following criteria, whichever is higher:

  • 10
  • 2 for every 3 players
  • 2 of every player who bid in the previous auction for card lots


In rule "The Auction Casino" section "Lots", add the following text to the beginning of the section:

"There is an entity called the Auction House, also known as the House. The House can own items, has a number of Lots, and can hold Auctions."

Amend the following text:

"Each lot consists of three cards. Each auction has the higher option of:

  • Ten lots
  • 2 lots for every 3 players
  • 2 lots for every player who bid in the previous auction"

To:

"Each Auction in the Auction House has a number of Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated."

And the text:

"During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot."

To:

"During any phase other than the Auction Phase, if there are fewer Lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot."


Add rule "Tables" with the following text:

There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.


Slots edit

Slots are a Limited Access Table that a player may sit down at at most 3 times per week.

When a player chooses to play the slots, they must put 6 chips in the machine (losing them in the process). A player may not play the slots if they do not have enough chips to do so. The player then rolls 3 times on the following table:

Roll Value
20 β™Ύ
17-19 πŸ”Ί
14-16 πŸƒ
10-13 ✨
6-9 πŸ€”
1-5 πŸ¦†

Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.

Values Payout
πŸ¦†πŸ¦†πŸ¦† Machine broke, you may not play the slots any more times this week. Gain no payout
πŸ¦†πŸ¦† Gain no payout
β™Ύβ™Ύβ™Ύ Gain 100 chips
β™Ύβ™Ύ Gain 50 chips
β™Ύ Gain 25 chips
πŸ”ΊπŸ”ΊπŸ”Ί Gain 24 chips
πŸ”ΊπŸ”Ί Gain 20 chips
πŸƒπŸƒπŸƒ Gain 18 chips
πŸƒπŸƒ Gain 12 chips
✨✨✨ Gain 10 chips
✨✨ Gain 6 chips
πŸ€”πŸ€”πŸ€” Gain 3 chips
πŸ€”πŸ€” Gain 1 chips


War edit

War is a Limitless Access Table that two players must sit down at in order to play.

Before the the war begins, both players must agree to the items each of them are wagering.

Once both players have agreed to the items they are wagering, both players draw a card. The winner of the War is the player who drew the card with the highest rank. If the ranks of both cards are the same, then the winner is the player who drew the card with the highest suit. If both suits are the same, then each player draws a new card, and repeats the process until a winner can be determined.

Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.