User:Klinkplink/Shareholder Nomic

Revision as of 02:26, 4 October 2021 by miraheze>Klinkplink (Adding majority shareholder and share buying)

Comments are in italics.

This is a branch of Trungle's Rules are Items Nomic

The following rules are not comprehensive. Imagine them as extra text to add to the initial ruleset of Round 10 (after removing auction poker stuff).

Rules

Rules are bodies of text that continuously govern the state of the game and how it is to be interpreted. When a player joins the game, they agree to abide by the text of the rules.

Items

Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when an item would otherwise lack an owner it is destroyed.

Simple items rules.

Rule Shares

For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created, the player whose proposal created that rule gains 6 shares of that rule, and the Bureau of Business gains 4 shares of that rule. When a rule is amended by proposal, a share of that rule is created in the possession of the owner of the proposal that amended that rule.

If an entity owns more than half of the shares of a rule, they are considered the Majority Shareholder for that rule. If a proposal contains an amendment that would modify an existing rule, the Majority shareholder of the rule can issue a Shareholder Veto on the proposal, raising the required vote percentage to two thirds. If the proposal has not been withdrawn by the end of its voting period, the Majority shareholder must give 1 share of the rule to the Bureau of Business.

When a player is a Majority Shareholder on two thirds of all rules in existence, they win the game and the Cycle ends.

Adding basic rules for shares and shareholding

Proposals

Proposals are bodies of text that describe changes to the gamestate, including rule changes. When a proposal takes effect, its changes are applied instantaneously.

We also need to have a better definition of proposals for the same reason as we need to have a better definition of rules.

Standard Proposals

Each player can only create four proposals each week, and can only have two proposals being voted on at any given time.

Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single proposal can create up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed.

Standard proposals get special treatment. Urgents are bugfixes and so should be above the proposal subgame.

Bureau of Business

There is an entity called the Bureau of Business which can own Shares and Proposals. When a Proposal or Share would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of Bureau of Business and 20 Shares of all other initial rules. Players made trade with the Bureau of Business at the following rates by stating they do so in #bureau-of-business:

  • Pay 2 shares of any rule to receive any 1 share owned by the Bureau of Business.
  • Pay 1 share of Bureau of Business to receive any 1 share owned by the Bureau of Business.

One per week a player can gain 3 Shares of the Bureau of Business by stating they do so in #bureau-of-business