User:UnderSampled/CaretakersProposal

Revision as of 19:50, 27 May 2022 by miraheze>UnderSampled (Limit one bag of fertilizer per feature.)

Proposal Caretakers:

Under the rule Classes, add an additional class and class-specific actions:

Caretaker
 - Climbing the plant
 - Pruning the plant
 - Pollinating flowers

Under the rule Actions, add a new sub-rule called Shrinking with the following text:

Caretakers are very small. To become a Caretaker, any Gardener can shrink to the size of a caretaker by posting their intent to do so as a single message in #plant-actions. When they do so, they shrink down to a hundredth their size (generally somewhere around 1.75cm tall) before they can do anything else. If a Gardener shrinks to the size of a Caretaker, they become a Caretaker. If a player becomes a Caretaker and is not already the size of a caretaker, they will shrink to the size of a Caretaker before any other action is performed.

Because of their small size, Caretakers become fatigued very easily for even simple actions. If they are fatigued, a Caretaker is unable to do any action and must rest. Should they cease to be Caretakers, players return to the size they were before they became Caretakers.

Under the rule Actions, add a new sub-rule called Climbing with the following text:

Any Caretaker can climb to a specific location on the plant by posting their intent to do so as a single message in #plant-actions. If no location is specified, the player will climb to the lowest feature that is the tip of a branch. In the event of a tie, this feature is chosen randomly among the tied features. After climbing, a Caretaker will be fatigued for the rest of the day.

Under the rule Actions, add a new sub-rule called Pruning with the following text:

Any Caretaker can prune a feature at their current location on the plant by posting their intent to do so as a single message in #plant-actions. By pruning the plant, the plant will lose the feature at that location. If a Caretaker attempts to prune a branch, the thickness and hardness of the plant will cause them to become fatigued for the rest of the day, and their attempt to prune will fail.

If a feature is successfully pruned:
 - It falls below into the composting pile, stored as the kind of feature it was on the plant.
 - The plant will become eligible for a coronation roll at the beginning of the next day.
 - The Caretaker who pruned the plant rolls 1d3. If they roll a 1, they fall off the plant, Though unharmed, this takes a lot out of a little Caretaker! If they fall of the plant, they become fatigued for the rest of the day, and for the entirety of the next day. If they do not fall of the plant, they still become fatigued for the rest of the day due to the hard work involved.

If the plant has been pruned at least once on the day previous to a day it attempts to grow, remove 1 entry of 'Nothing Happens.' for that roll attempt.

Under the rule Actions, add a new sub-rule called Pollinating with the following text:

Any Caretaker can pollinate a flower at their current location on the plant by posting their intent to do so as a single message in #plant-actions. In doing so, they get fluffy pollen from that flower all over them. If they had pollen on them from a different flower than the one they are pollinating, that pollen is removed from them, and the flower becomes pollinated. After pollinating, a Caretaker will be fatigued for the rest of the day.

Remove the line in Fertilizing that reads:

Any Gardener may create a bag of fertilizer for the plant by posting their intent to do so as a single message in plant-actions. Each player has enough material, by default, to create one bag of fertilizer each day. 

Under the rule Actions, ad a new sub-rule called Composting with the following text:

Any Gardener may create a bag of fertilizer for the plant by posting their intent to do so as a single message in plant-actions. The bag of fertilizer is made from features in the composting pile. If a feature was in the composting pile at the beginning of a day, it has decomposed some and can be used to make one bag of fertilizer that day. When a bag of fertilizer is made from a feature, that feature is destroyed.