User:Veganzombeh/ObeliskCurses

Revision as of 14:43, 17 July 2023 by Veganzombeh (talk | contribs)

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

👁 Paranoia

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.

somewhere:

When a Gathering is completed, the player who completed it must roll a d1+N, where N is the total amount of 👁 owned by gathering contributors.

If the result is greater than 1, a Curse is triggered and all contributors lose their 👁.

Add the following as a new rule entitled "Curses":.

A Curse is the Obelisk's retaliation for a Ritual. Each Curse costs the Obelisk an amount of 🩸.

When rules state that a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost of the selected Curse, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.

The following are Curses with their associated cost and effect.

Curse of Flight 1🩸 All Grebes aiding players are destroyed.

Curse of Snow 1🩸 The current season is set to Winter.

Curse of Stone 3🩸 The Obelisk loses 1 Cut.

Curse of Fright 3🩸 Each player gains 1 👁.

Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.

Curse of Renewal 10🩸