User:Veganzombeh/ObeliskCurses

Revision as of 21:54, 17 July 2023 by Veganzombeh (talk | contribs)

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor..

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.

When a curse is applied to a player, if they have any 🐦, their 🐦 protects them from the curse - they lose 1 🐦 and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.

Name Cost Effect
Curse of anger??? 0🩸 The Obelisk gains 5🩸.
Curse of reclaiming? 0🩸 All 🩸 owned by the victim is transferred to the Obelisk.
Curse of Moss??? 1🩸 All of the victim's 💎 turn into 🌿.
Curse of Banishment 2🩸 The victim is banished for 7 days.
Curse of Futility 2🩸 If gains are boosted, they cease to be boosted.
Curse of Snow 2🩸 The current season is set to Winter.
Curse of Bird Calls 2🩸 The Obelisk gains 1🐦, unless it already has 5 or more.
Curse of Bird Death 3🩸 All players lose 1🐦.
Curse of Haste 4🩸 The Obelisk advances 1km.
Curse of Stone 6🩸 The Obelisk loses 1 Cut.
Curse of Ruin 6🩸 A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed