Immersive Gardening

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Amend Herbalism to read: edit

As a Task, a player can cultivate herbs/plants from the Greenhouse Botania.

Append section Greenhouse Botania under Herbalism with the following: edit

The greenhouse Botania initially holds 4 pots. When a player performs the herbalism task, they may do one of the following:

  • Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
  • Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
  • Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty.

If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.

Append section Horticultural Encyclopaedia under Herbalism with the following: edit

The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has):

Name Resource Cost Stages of Growth Reward at each growth stage Reward upon harvesting
Feather Fluff 1 - โŒŠN/12โŒ‹ ๐ŸŒฟ 5 โŒŠN/4โŒ‹ ๐ŸŒฟ 3 ๐ŸŒฟ
Kraken Root 3 ๐ŸŒฟ 9 Nothing 2N + 3d8 ๐ŸŒฟ
Yaqqip 5 - โŒŠN/2โŒ‹ ๐ŸŒฟ 2 โŒŠN/6โŒ‹ + 1 ๐ŸŒฟ โŒŠN/4โŒ‹ + 1d3 ๐ŸŒฟ
Porcupine Tree 13 - N ๐ŸŒฟ 4 N + 1d6 ๐ŸŒฟ N - 1d5 ๐ŸŒฟ
Trungleweed 1d3 - โŒŠN/3โŒ‹ ๐Ÿ’Ž 1 Nothing N + 3d3 ๐ŸŒฟ
Beetwood 9 ๐ŸŒฟ or 5 ๐ŸŒฟ and 2 ๐Ÿ’Ž 6 1d(N + 3) ๐ŸŒฟ N + 1d6 ๐ŸŒฟ and 1dN ๐Ÿ’Ž
Ponzi Plant 6 ๐ŸŒฟ or 6 ๐Ÿ’Ž 3 Nothing Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 ๐ŸŒฟ or 12 ๐Ÿ’Ž (player's choice)
Baneberries 4 ๐ŸŒฟ and 1 ๐Ÿฉธ 4 2dN ๐ŸŒฟ 1 โš—๏ธ
Darkvine 99 ๐ŸŒฟ 20 1d6 ๐ŸŒฟ 1 โค๏ธโ€๐Ÿ”ฅ

If a resource cost would be negative due to experience, it is instead 0.

Only within Herbalism, the following modifiers conditionally apply:

  • If the season is Winter, N is decreased by 3 to a minimum of 0.
  • If the season is Calm Spring, N is increased by 2.
  • If the gains are boosted, N is increased by 4.

Under Tasks, add a section titled Foraging with the following: edit

A player can forage for Herbs from the wastes. That players gains 1๐ŸŒฟ for each 4+ on 3d6. The following conditions add or subtract dice from the above roll:

Dice Condition
+3d6 If the Gains are Boosted.
+2d6 If the current Season is Calm Spring.
-2d6 If the current Season is Winter or the Long Night.
+Nd4 Where N is the Experience the Player has in this Task.