Immersive Gardening
Amend Herbalism to read: edit
As a Task, a player can cultivate herbs/plants from the Greenhouse Botania.
Append section Greenhouse Botania under Herbalism with the following: edit
The greenhouse Botania initially holds 4 pots. When a player performs the herbalism task, they may do one of the following:
- Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
- Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
- Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty.
If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.
Append section Horticultural Encyclopaedia under Herbalism with the following: edit
The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has):
Name | Resource Cost | Stages of Growth | Reward at each growth stage | Reward upon harvesting |
---|---|---|---|---|
Feather Fluff | 1 - โN/12โ ๐ฟ | 5 | โN/4โ ๐ฟ | 3 ๐ฟ |
Kraken Root | 3 ๐ฟ | 9 | Nothing | 2N + 3d8 ๐ฟ |
Yaqqip | 5 - โN/2โ ๐ฟ | 2 | โN/6โ + 1 ๐ฟ | โN/4โ + 1d3 ๐ฟ |
Porcupine Tree | 13 - N ๐ฟ | 4 | N + 1d6 ๐ฟ | N - 1d5 ๐ฟ |
Trungleweed | 1d3 - โN/3โ ๐ | 1 | Nothing | N + 3d3 ๐ฟ |
Beetwood | 9 ๐ฟ or 5 ๐ฟ and 2 ๐ | 6 | 1d(N + 3) ๐ฟ | N + 1d6 ๐ฟ and 1dN ๐ |
Ponzi Plant | 6 ๐ฟ or 6 ๐ | 3 | Nothing | Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 ๐ฟ or 12 ๐ (player's choice) |
Baneberries | 4 ๐ฟ and 1 ๐ฉธ | 4 | 2dN ๐ฟ | 1 โ๏ธ |
Darkvine | 99 ๐ฟ | 20 | 1d6 ๐ฟ | 1 โค๏ธโ๐ฅ |
If a resource cost would be negative due to experience, it is instead 0.
Only within Herbalism, the following modifiers conditionally apply:
- If the season is Winter, N is decreased by 3 to a minimum of 0.
- If the season is Calm Spring, N is increased by 2.
- If the gains are boosted, N is increased by 4.
Under Tasks, add a section titled Foraging with the following: edit
A player can forage for Herbs from the wastes. That players gains 1๐ฟ for each 4+ on 3d6. The following conditions add or subtract dice from the above roll:
Dice | Condition |
---|---|
+3d6 | If the Gains are Boosted. |
+2d6 | If the current Season is Calm Spring. |
-2d6 | If the current Season is Winter or the Long Night. |
+Nd4 | Where N is the Experience the Player has in this Task. |