User:4st/Retronomic

Revision as of 01:19, 28 November 2023 by 4st (talk | contribs) (Created page with "===== Timelines ===== Each player has a timeline, which is an ordered list of events. ===== Playing ===== Each week, a player can add an event anywhere in their timeline, by paying the cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.) ===== Joining ===== When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the...")
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Timelines

Each player has a timeline, which is an ordered list of events.

Playing

Each week, a player can add an event anywhere in their timeline, by paying the cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.)

Joining

When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the player with the most events on eir timeline, minus 1, then can play as if they had not done so yet this week.

Winning

After 12 weeks, timelines are scored, then the game ends. The player with the highest scoring timeline wins.

Events

Do nothing

Cost: Nothing Get 1 point.

Flip a point

Cost: 1 point. Effect: Spend 1 point to get 2 points. If unable to spend 1 point, it has the effect of Do Nothing.

Scoring

To score a timeline, pretend the player has 0 points to start with, then do the effects of the timeline, in order. Afterwards, grant that player all effects that occurred.