Cycle 15/Ruleset Draft

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Board

All players exist on a board with a number of “spaces”. Each space has a number that is an integer, and connects to the space with the next number in ascending order unless otherwise specified. Spaces can be connected to multiple others. Each player starts on the 0 space.

Movement

Every period, a player can choose to roll 1d10. They can then move that many spaces on the board, moving from space to space in ascending order unless a space they cross over connects to a different space, in which case they can choose to connect any space that the space connects to except for the space that they have already been on immediately prior to arriving on the space.

Space-specific conditions/rules

Space 39

Space 39 connects to space 0. It does not connect to space 40, so players cannot move from space 39 to space 40.

Winning

Every time a player moves from space 39 to space 0, even if they do not land on space 0, they gain one crystal.

The first player to get over 15 crystals and have 5 or more more crystals than any other player wins.