what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?
what then?
chess hater (sorry)
rulesets ive made edit
party game nomic edit
first proposed for: cycle 15
accepted: cycle 15
feudal nomic/class nomic edit
first proposed for: cycle 16
Beurocanomic/forms nomic edit
first proposed for: cycle 16
Dungeons Nomic edit
yet to be proposed
Timeloop nomic two edit
yet to be proposed