User:Trungle/Chess Wheel+

Revision as of 06:20, 17 November 2024 by Trungle (talk | contribs) (fine i'll clean this up.)
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Chess Wheel+, based on the (in)famous User:CodeTriangle/Chess Wheel but there's just more everything.

In particular:

  • Movement is no longer based on each player taking turns. This system has been replaced with one inspired by Diplomacy where all players move simultaneously.
  • All standard chess pieces have been added.

Phases

Weeks start on Monday.

  • Move Phase: Monday - Wednesday
  • Resolve Phase: Thursday - Saturday
  • Replenish Phase: Sunday

Proposals

insert boilerplate

Standard Class Proposals

The voting period for a standard proposal is the next move phase if it was submitted in a resolve phase, or the next resolve phase if it was submitted in a move phase. A standard proposal is popular if it has more votes in favor than votes against.

Spaces

A Space is an entity which may either be vacant or contain a single Piece.

Boards

A Board is a 2-dimensional discrete-sized grid of Spaces uniquely identified by a name. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent lowercase letters, starting with a. Files are indexed with subsequent numbers, starting with 1. The Space with file a and rank 1 is referred to as space a1. In cases where it may be ambiguous which board the piece is on, this may be indicated with curly braces containing the board's name before the Space's identifier (for example, {Trungle}a1).

Boards may share spaces. When board A shares space S with space T on board B, pieces that exist at space S on board A exist at space T on board B and may move to spaces on board B accessible from space T or to spaces on board A accessible from space S.

Standard Board

If a player has not done so in this cycle, they can create a board with 8 rows and 8 columns, referred to as their standard board by saying so in #board-actions. The name of a player's standard board is their player name.

If a player has not done so in this cycle, they can create a king and a pawn on their standard board by specifying two distinct locations, one of the king, and one for the pawn. When they do so, the king and pawn are created in their specified locations in the possession of the player who created them.

Spaces rank 8 of a player's standard board are shared with spaces with the same rank and file on every other player's standard board.

Movement

Each player has a Movement Power, which is by default 3. At the beginning of each move phase, each player's Movement Power is set to 3. A valid set of moves for a player is a set of moves whose total Movement Power does not exceed the Movement Power of that player.

The Movement Power of all moves is 1, regardless of whether that move would succeed or even be possible to make.

Submitting Moves

During the move phase, all players may submit any number of hashed messages containing all their moves. During the resolve phase, all players who submitted any moves must post the unhashed version of their most recent such message. At the end of the resolve phase, all moves contained in messages are executed, if the message was valid.

Resolving Moves

When moves are resolved, then the following things happen:

  • If a move is outside the range allowed for a specific piece type, that move fails.
  • If a set of moves would result in two or more pieces occupying the same space, none of those moves fail.
  • Otherwise, the move succeeds.

Winning

If only one player owns a King, that player wins.

The above win condition does not come into effect until multiple players have created a King.

Pieces

Pieces are items. Each piece has a list of piece actions.

When a piece moves it is removed from its current location and placed to a new location.

When a piece takes another piece it moves to the position of the other piece and the other piece is destroyed.

Pawn

Piece actions:

  • The pawn moves to or takes a piece in a specified unoccupied space in its same file and adjacent rank on the same board.

Bishop

Piece actions:

  • The bishop moves to or takes a piece in a specified unoccupied space in a rank and file N away from its current position on the same board.

Knight

Piece actions:

  • The knight moves to or takes a piece in a space two ranks and one file away or two files and one rank away.

Rook

Piece actions:

  • The rook moves to or takes a piece in the same rank or file on the same board.

Queen

Piece actions:

  • The queen can make any moves that a Rook or Bishop can make.

King

Piece actions:

  • The King moves to or takes a piece in an unoccupied space in an adjacent space on the same board.