Cycle 18/Ruleset submissions
Submit your ideas for Cycle 18's future ruleset here!
Required reading for all submitters:
Ruleset Submission Process
Previous pages of this type can be found on this page
Proposals
editWikipedia Race Nomic (Veganzombeh)
editMy take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.
RoundNomic (4st)
editThere are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.
Scamomic (4st)
editA tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.
No-Time-Ic (4st)
editPhases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).
Peer-to-peer Nomic (Nameko)
editThere is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).
Rafflenomic (Trungle)
editA framework for a nomic based on raffling things off, including the results of proposals.
Time Loops 2 (Xenon dichloride)
editA remix of the original Time Loops (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.
No-mic (Xenon dichloride)
editPlayers can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.
Pantheonomic
editIt's about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.
Just Bring Back Handwriting Nomic (Trungle)
editUser:Trungle/Just_Bring_Back_Handwriting_Nomic
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.