All public logs
Combined display of all available logs of Infinite Nomic Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:46, 12 August 2024 4st talk contribs created page User:4st/Nomicline (Created page with "=Timeline= Each player has a timeline. A timeline is an ordered list of 24 events. All timelines are initially filled with the Idle event. =Events= An event is a special rule that can be placed onto a timeline, and it's effect happen instantaneously one time and only for the player whose timeline it is on when that position on the timeline is processed. ===Idle=== This event is always legal to place. Effect:Gain 1 point. ===Work=== This event is always legal to place....")
- 23:16, 10 July 2024 4st talk contribs created page User:4st/City-Of-Six-Nomics (why did I write this)
- 21:35, 16 April 2024 4st talk contribs created page User:4st/Boggleomic (Created page with "===Letters=== Each phase players may randomly select 8 letters by rolling 8d26 in #shuffling. After selecting 8 letters, a player may select 5 unique words by posting to #shuffling that can each be formed by a subset of those letters, and the words selected are then granted to that player. === Rulecrafting === Boggles are a kind of rule that have lower precedence than standard rules. Boggles otherwise have a higher precedence the older it is. Once a phase, a player ma...")
- 22:34, 5 April 2024 4st talk contribs created page User:4st/Scamomic (Created page with "This is based upon the idea that scams can be compartmentalized, similar to User:4st/Shadomic. Progression goes from amending/creating rules in a traditional nomic (Colorless and Red), to finding asset-related scams/rule breaks (Orange and Yellow), which may lead to paradoxes/indeterminacy (Green and Blue). Finally, we move thru voting/proposal scams and/or bribery (Indigo and Violet). == Colors == There are 9 colors, in order from lowest to highest, which are: Colo...")
- 05:16, 2 April 2024 4st talk contribs created page User:4st/Shadomic (Created page with "(what's neat about this is it's rules-based, and that it can become a strange puzzle, and that everyone paying attention can win if they try) == Standard Proposal addition == Standard Proposals that have :+1:/:-1: >= .3 and < .5 are adopted as shadow proposals. == Restricted Proposals == Restricted Proposals are standard proposals, but are never adopted as shadow proposals. == Shadow Proposals == Rules to the contrary notwithstanding, shadow proposals have all effects...")
- 23:24, 6 February 2024 4st talk contribs created page User:4st/Terms And Conditions (Created page with "''n.'' everything described by this document. == Definition == ''n.'' something with a section in this document. A definition describes it's general use in a sentence (ie noun, verb, or adjective, or multiple), and it's actual definition for that use case. Words without a definition, and if missing a "natural language definition" have a default of: ''noun'' crab ''verb'' train ''adjective'' TBD Circular definitions are considered without a definition, unless as part of...")
- 22:41, 1 February 2024 4st talk contribs created page User:4st/Timeless (Created page with "= No-time-ic = The idea is that phases advance when enough players say it advances. Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted. Otherwise, standard proposals advance to the voting stage when the phase changes. At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point. 15 points wins. Players can join at any time, and become reputa...")
- 23:24, 22 January 2024 4st talk contribs created page User:4st/Zomic (Created page with "= Zoneless Rules = Zoneless rules apply to all players, regardless of which zones they are in. Rules to the contrary notwithstanding, zoneless rules take precedence over any other rules in a zone. = Zoning = Each zone has a set of rules, which only apply to players in that zone. If a player is in a zone twice, the rules apply to them twice, and so on. Proposals must specify a zone. Proposals specifying a zone can only be created by players in that zone, unless a rule...")
- 19:22, 22 January 2024 4st talk contribs created page User:4st/Blastomic (Created page with "= Rule Exclusionary Principle = Proposals are enacted in order of popularity. If two proposals are the same amount of popular, both explode. If a proposal enacts a rule that already exists, it explodes. = Explosions = When a proposal explodes, it's author takes 1 damage. = Phase Damage = Players lose 1 hp every phase. = Joining Addendum = When a player joins, they get 30 hit points, minus the number of phases passed times 2. (EG A player that joins in phase 3 starts...")
- 23:20, 5 December 2023 4st talk contribs created page Cycle 15/Getting Started (Created page with "Nomic is a game of changing the rules, and can become political, and can sometimes require a close reading of the text. However, oftentimes, there's just a regular old game going on too! We want to make it as easy as possible for you to play with us, so let us know if you have any questions or suggestions! This Getting Started page is Informal, and doesn't describe the rules exactly, and may even be out of date, due to the nature of Nomic. Last updated: '''December 5th,...") Tag: Visual edit
- 00:33, 30 November 2023 4st talk contribs created page Cycle 15/Ruleset Draft (initialize) Tag: Visual edit
- 01:19, 28 November 2023 4st talk contribs created page User:4st/Retronomic (Created page with "===== Timelines ===== Each player has a timeline, which is an ordered list of events. ===== Playing ===== Each week, a player can add an event anywhere in their timeline, by paying the cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.) ===== Joining ===== When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the...")
- 07:03, 26 November 2023 4st talk contribs created page User:4st/RPS Nomic (Created page with "===== Players ===== Each player has 5 non-negative, integer attributes: - Health which starts at 3 - Stamina which starts at 3 - Rockiness which starts at 3 - Paperiness which starts at 3 - Scissoriness which starts at 3 A player also has a stat: - Wins which starts at 0 ===== Death ===== If a player ever has 0 or less health, they cease to be a player, but they can become a player again immediately if they wish. ===== Weeks ===== Each week, each player gains 1 stamin...")
- 00:18, 23 November 2023 4st talk contribs created page User:4st/Mixins (Created page with "Here is some ideas to mix into an existing Nomic, that change some of the core of nomic. ===== Rate-Limited ===== Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?) ===== Popular ===== Only the most popular proposal each week is adopted...")
- 00:32, 17 October 2023 4st talk contribs created page User:4st/Nomnomnomic (Created page with "= Actions = == Select an Ingredient == Thrice each week, each player can randomly select from the following table of ingredients: {| class="wikitable" |+ Caption text |- ! Ingredient !! Special !! Effect |- | The Pantry || Yes || When this ingredient is selected, add a new non-special ingredient to the table, then add that to your inventory. |- | Boiling Water || No || This ingredient has 0 for all flavor components, however, after cooking, multiply each flavor component...")
- 02:06, 10 October 2023 4st talk contribs created page User:4st/RoundNomic (Created page with "== Time == Time occurs in phases. A phase is 1 week. Once 4 phases have passed, the stage ends. Once 4 stages end, the cycle ends. == Proposals == The voting period of a proposal is its time of creation until the stage it is for begins. A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that. Proposals take effect when the stage they are for begins. == Points == Each player has a number call...")
- 20:27, 5 October 2023 4st talk contribs created page User:4st/Lots of Items Nomic (Created page with "# Items Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. ## Targets Targets are an item that specify an entity. ## Effects Effects are a kind of item which have an effect when combined. ### Double Double is an effect that causes the next combined action to happen twice. ### Propose Propose is an effect that allows the combiner to subm...")
- 01:01, 6 January 2023 User account 4st talk contribs was created