User:Xenon dichloride/C15 Prospective Board

Figure Eight edit

22 21 20 19 ←↓18 Types:
24 23 205 17 16 Blank
26 25 206 15 14 Crystal
27 207 13 Boulder Trap
28↓→ 210 211 208 12 Crystal Beam
29 212 213 209↓ 11 Garbage Pile
30 214→ 220↓→ 200 10 Spinner
31 215 201 202 9 Crystal Orb
32 216 203 204→ 8↑ Stop Sign
33 217 7 Oil Spill
34 35 218 5 6 Thin Ice
36 37 219↓ 3 4 Shard Pile
38→ 39 0→← 1 2 Crystal Forge
←↓-38 -39 -1 -2 Casino
-36 -37 -219 -3 -4 Teleporter
-34 -35 -218 -5 -6 Geyser
-33 -217 -7
-32 -216 -203 -204 ←↑-8
-31 -215↓ -201 -202 -9
-30 -214 ←↓-220 ←-200 -10
-29 -212 -213 -209 -11
-28↓ ←-210 -211 -208 -12
-27 -207 -13
-26 -25 -206 -15 -14
-24 -23 -205↓ -17 -16
-22 -21 -20 -19 -18→
Types: Blank Crystal Boulder Trap Crystal Beam Garbage Pile Spinner
Crystal Orb Stop Sign Oil Spill Thin Ice Shard Pile Crystal Forge
Casino Teleporter Geyser

Infinity Loops edit

-12 -11 -10 -9 -8↓→ 8→ 9 10 11 12
-14 -13 -204 -7 -6 6 7 204↑ 13 14
-16 -15 -203 -5 -4 4 5 203 15 16
-17 -202 -3 3 202 17
-18↑ ←-205 -206 -201 -2 2 201 206 205 ←↓18
-19 -207 -208 -200↓ -1 1 200 208 207 19
-20 -209 ←↓-220 ←-215 0↓ ↑ 215 ←↑220 ←209 20
-21 -214 -216 -217 -39 39 217 216 ↑214 21
-22 -213 -218 -219 ←↓-38 38↑ ←219 218 213 22
-23 -212 -37 37 212 23
-24 -25 -211 -35 -36 36 35 211 25 24
-26 -27 -210↓ -33 -34 34 33 210 27 26
←-28 -29 -30 -31 -32 32 31 30 29 ←↑28
Types: Blank Crystal Boulder Trap Crystal Beam Garbage Pile Spinner Crystal Orb Stop Sign Oil Spill Thin Ice Shard Pile Crystal Forge
Casino Teleporter Geyser

Squares edit

-20 -21 -22 -23 -24 -25 -26 -27 ←-28 -29 -30 Types
-19 -210↑ -31 Blank
-211 Crystal
-18↓ ←-205 -206 -212 -32 Boulder Trap
-17 -207 -213 -33 Crystal Beam
-16 -208 -214 -34 Garbage Pile
-15 -209 ←↑-220 ←-215 -35 Spinner
-14 ↑-200 -216 -36 Crystal Orb
-13 -201 -217 -37 Stop Sign
-12 -202 -218 -219 ←↑-38 Oil Spill
-11 -203 -39 Thin Ice
-204 Shard Pile
-10 -9 -8↑→ -7 -6 -5 -4 -3 -2 -1 0↑→ 1 2 3 4 5 6 7 8→ 9 10 Crystal Forge
39 204↑ 11 Casino
203 Teleporter
38↑ ←219 218 202 12 Geyser
37 217 201 13
36 216 200 14
35 215 ←↑220 ←209 15
34 ↑214 208 16
33 213 207 17
32 212 206 205 ←↓18
31 211 19
210
30 29 ←↑28 27 26 25 24 23 22 21 20
Types: Blank Crystal Boulder Trap Crystal Beam Garbage Pile Spinner Crystal Orb Stop Sign Oil Spill Thin Ice Shard Pile
Crystal Forge Casino Teleporter Geyser

Small edit

-10 -11 -12 -13 -14 -15 Types
-9 -16 Blank Casino
-8 -17 Crystal Teleporter
-7 -18 Boulder Trap Geyser
-6 -19 Garbage Pile Dance Pad
-5 -4 -3 -2 -1 0↑→ 1 2 3 4 5 Crystal Orb Disco Ball
19 6 Stop Sign
18 7 Oil Spill
17 8 Thin Ice
16 9 Shard Pile
15 14 13 12 11 10 Crystal Forge
  • Repeal Crystal Beam, Spin-up Spinner, Spin-down Spinner and Wheel Rotation.
  • Amend Movement by replacing all instances of "2d6" with "2d4".
  • Remove "Oil Spill" from the list in Hazard.
  • Delete all spaces.
  • For each integer N between -19 and 19 inclusive, create space N with type Blank.
  • Create a loop from space 1 to space 0. Create a loop from space -19 to space 0.
  • Change the type of space 0 to Crystal, Spaces -18, -8, 6 and 9 to Garbage Pile, -14 and 14 to teleporter, -16, -11, -9, -6, -2, -1 and 17 to Hazard, -15 and 10 to Utility, -10 and -5 to Treasure, 5 to Dance Pad and 15 to Disco Ball. Change the type of space -3 to Boulder Trap with boulder path {-4, -2, -1} and safe space on 0. Change the type of space 19 to Boulder Trap with boulder path {18, 17, 16} and safe space on 15. Change the pseudo-type of space -15 to Crystal Forge, -10 to Crystal Orb, -6 to Geyser, -5 to Casino and -2 to Thin Ice.
  • For each player, take the Identifier of the space they are on and halve it. If the magnitude of this is less than 10, round the value up. If it is greater than 10, round the value down. If this does not correspond to an identifier of a space, consider the direction/sign of the value. If negative, set it to -8, if positive, set it to 12. This value is their new position.
  • Grant each player 1 Magic Mirror.