User contributions for 4st
2 February 2024
- 00:0600:06, 2 February 2024 diff hist +95 Community Garden/Gamestate →The Plant Tag: Visual edit
1 February 2024
- 22:4122:41, 1 February 2024 diff hist +938 N User:4st/Timeless Created page with "= No-time-ic = The idea is that phases advance when enough players say it advances. Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted. Otherwise, standard proposals advance to the voting stage when the phase changes. At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point. 15 points wins. Players can join at any time, and become reputa..." current
- 21:4621:46, 1 February 2024 diff hist +3 Cycle 15/Gamestate →Players Tag: Visual edit
27 January 2024
22 January 2024
- 23:2423:24, 22 January 2024 diff hist +1,414 N User:4st/Zomic Created page with "= Zoneless Rules = Zoneless rules apply to all players, regardless of which zones they are in. Rules to the contrary notwithstanding, zoneless rules take precedence over any other rules in a zone. = Zoning = Each zone has a set of rules, which only apply to players in that zone. If a player is in a zone twice, the rules apply to them twice, and so on. Proposals must specify a zone. Proposals specifying a zone can only be created by players in that zone, unless a rule..." current
- 19:2219:22, 22 January 2024 diff hist +683 N User:4st/Blastomic Created page with "= Rule Exclusionary Principle = Proposals are enacted in order of popularity. If two proposals are the same amount of popular, both explode. If a proposal enacts a rule that already exists, it explodes. = Explosions = When a proposal explodes, it's author takes 1 damage. = Phase Damage = Players lose 1 hp every phase. = Joining Addendum = When a player joins, they get 30 hit points, minus the number of phases passed times 2. (EG A player that joins in phase 3 starts..."
20 January 2024
- 19:0119:01, 20 January 2024 diff hist −1 Cycle 15/Gamestate →Players Tag: Visual edit
15 January 2024
- 22:1622:16, 15 January 2024 diff hist +30 Cycle 15/Gamestate 207 garbage pile
- 22:1522:15, 15 January 2024 diff hist −10 Cycle 15/Gamestate →Players: 4st move Tag: Visual edit
12 January 2024
- 14:5414:54, 12 January 2024 diff hist +1 Cycle 15/Gamestate 4st moved Tag: Visual edit
8 January 2024
- 00:1800:18, 8 January 2024 diff hist +1 Cycle 15/Gamestate →Players Tag: Visual edit
6 January 2024
- 07:0007:00, 6 January 2024 diff hist +11 Cycle 15/Gamestate No edit summary Tag: Visual edit
5 December 2023
- 23:5123:51, 5 December 2023 diff hist +9 Cycle 15/Getting Started →Conflict Resolution Tag: Visual edit
- 23:2623:26, 5 December 2023 diff hist +279 Cycle 15/Getting Started No edit summary Tag: Visual edit
- 23:2023:20, 5 December 2023 diff hist +3,799 N Cycle 15/Getting Started Created page with "Nomic is a game of changing the rules, and can become political, and can sometimes require a close reading of the text. However, oftentimes, there's just a regular old game going on too! We want to make it as easy as possible for you to play with us, so let us know if you have any questions or suggestions! This Getting Started page is Informal, and doesn't describe the rules exactly, and may even be out of date, due to the nature of Nomic. Last updated: '''December 5th,..." Tag: Visual edit
- 22:3622:36, 5 December 2023 diff hist +53 Cycle 15 →Drafting Tag: Visual edit
1 December 2023
- 00:2000:20, 1 December 2023 diff hist 0 Community Garden/Gamestate →The Feature Pile Tag: Visual edit
30 November 2023
- 03:0803:08, 30 November 2023 diff hist 0 Cycle 15/Ruleset Draft →Actions Tag: Visual edit
- 02:3302:33, 30 November 2023 diff hist +70 Community Garden/Gamestate →How to Water the Plant - A quick tutorial Tag: Visual edit
- 02:2902:29, 30 November 2023 diff hist +1 Community Garden/Gamestate →The Feature Pile Tag: Visual edit
- 02:0402:04, 30 November 2023 diff hist −165 Cycle 15/Ruleset Draft →Spaces Tag: Visual edit
- 01:4801:48, 30 November 2023 diff hist 0 Cycle 15/Ruleset Draft →Crystal Tag: Visual edit
- 01:4201:42, 30 November 2023 diff hist +204 Cycle 15/Ruleset Draft →Initialization Tag: Visual edit
- 01:3001:30, 30 November 2023 diff hist +61 Cycle 15/Ruleset Draft →Board Tag: Visual edit
- 01:2501:25, 30 November 2023 diff hist +73 Cycle 15/Ruleset Draft →Board Tag: Visual edit
- 01:0101:01, 30 November 2023 diff hist −86 Cycle 15/Ruleset Draft No edit summary Tag: Visual edit
- 01:0101:01, 30 November 2023 diff hist +8,363 Cycle 15/Ruleset Draft initializing 2.0 Tag: Visual edit
- 00:3300:33, 30 November 2023 diff hist +1,085 N Cycle 15/Ruleset Draft initialize Tag: Visual edit
- 00:3300:33, 30 November 2023 diff hist +57 Cycle 15 →Drafting Tag: Visual edit
29 November 2023
- 23:4623:46, 29 November 2023 diff hist +147 User:4st/Mixins No edit summary current Tag: Visual edit
- 23:3223:32, 29 November 2023 diff hist +70 User:4st/Mixins No edit summary Tag: Visual edit
28 November 2023
- 01:1901:19, 28 November 2023 diff hist +1,116 N User:4st/Retronomic Created page with "===== Timelines ===== Each player has a timeline, which is an ordered list of events. ===== Playing ===== Each week, a player can add an event anywhere in their timeline, by paying the cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.) ===== Joining ===== When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the..."
26 November 2023
- 07:0507:05, 26 November 2023 diff hist +107 Cycle 15/Ruleset Submissions →RPS Nomic Tag: Visual edit
- 07:0307:03, 26 November 2023 diff hist +1,340 N User:4st/RPS Nomic Created page with "===== Players ===== Each player has 5 non-negative, integer attributes: - Health which starts at 3 - Stamina which starts at 3 - Rockiness which starts at 3 - Paperiness which starts at 3 - Scissoriness which starts at 3 A player also has a stat: - Wins which starts at 0 ===== Death ===== If a player ever has 0 or less health, they cease to be a player, but they can become a player again immediately if they wish. ===== Weeks ===== Each week, each player gains 1 stamin..." current
23 November 2023
- 04:5404:54, 23 November 2023 diff hist −703 Cycle 15/Ruleset Submissions →remove too simple nomics Tag: Visual edit
- 00:1900:19, 23 November 2023 diff hist +80 Cycle 15/Ruleset Submissions →Ideas Tag: Visual edit
- 00:1800:18, 23 November 2023 diff hist +710 N User:4st/Mixins Created page with "Here is some ideas to mix into an existing Nomic, that change some of the core of nomic. ===== Rate-Limited ===== Only 5 proposals, of different authors, can exist per week. Proposals of authors that submitted the prior week can be kicked by someone who didn't submit any the previous week by submitting a proposal that goes over the original 5 limit. (so around 10 distinct authors should be enough?) ===== Popular ===== Only the most popular proposal each week is adopted..."
- 00:1000:10, 23 November 2023 diff hist +78 Cycle 15/Ruleset Submissions →Popunomic Tag: Visual edit
- 00:0900:09, 23 November 2023 diff hist +413 Cycle 15/Ruleset Submissions →some simple nomics Tag: Visual edit
8 November 2023
- 03:5103:51, 8 November 2023 diff hist +617 Cycle 15/Ruleset Submissions →Submissions Tag: Visual edit
17 October 2023
- 00:3200:32, 17 October 2023 diff hist +1,830 N User:4st/Nomnomnomic Created page with "= Actions = == Select an Ingredient == Thrice each week, each player can randomly select from the following table of ingredients: {| class="wikitable" |+ Caption text |- ! Ingredient !! Special !! Effect |- | The Pantry || Yes || When this ingredient is selected, add a new non-special ingredient to the table, then add that to your inventory. |- | Boiling Water || No || This ingredient has 0 for all flavor components, however, after cooking, multiply each flavor component..." current
10 October 2023
- 02:1602:16, 10 October 2023 diff hist +114 User:4st/RoundNomic →Points current Tag: Visual edit
- 02:0902:09, 10 October 2023 diff hist +107 User:4st/RoundNomic No edit summary Tag: Visual edit
- 02:0602:06, 10 October 2023 diff hist +684 N User:4st/RoundNomic Created page with "== Time == Time occurs in phases. A phase is 1 week. Once 4 phases have passed, the stage ends. Once 4 stages end, the cycle ends. == Proposals == The voting period of a proposal is its time of creation until the stage it is for begins. A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that. Proposals take effect when the stage they are for begins. == Points == Each player has a number call..."
5 October 2023
- 20:3720:37, 5 October 2023 diff hist +154 User:4st/Lots of Items Nomic →Create current Tag: Visual edit
- 20:3520:35, 5 October 2023 diff hist +49 User:4st/Lots of Items Nomic No edit summary
- 20:2820:28, 5 October 2023 diff hist +3 User:4st/Lots of Items Nomic No edit summary Tag: Visual edit
- 20:2720:27, 5 October 2023 diff hist +1,527 N User:4st/Lots of Items Nomic Created page with "# Items Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. ## Targets Targets are an item that specify an entity. ## Effects Effects are a kind of item which have an effect when combined. ### Double Double is an effect that causes the next combined action to happen twice. ### Propose Propose is an effect that allows the combiner to subm..."
30 August 2023
- 23:4423:44, 30 August 2023 diff hist −37 Cycle 14/Gamestate →Players current Tag: Visual edit
- 21:3821:38, 30 August 2023 diff hist +6 Cycle 14/Gamestate →Players Tag: Visual edit