Round 10/Ruleset Draft
Ruleset to-do list
Some things we need to settle:
- Which rewards should be given for completing a hand?
- What ratio of votes should Standard Proposals need to take effect?
- How to prevent a small group from taking advantage of undemocratic voting?
Info
General
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Sunday 00:00 UTC.
Players
Only players may perform actions, vote, and possess items.
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.
Phases
Each week is divided into two phases:
The Auction Phase: Sunday, Monday, Tuesday, and Wednesday
The Bartering Phase: Thursday, Friday, and Saturday
At the beginning of each Auction Phase, each player gains 100 points.
Auctions
Bidding
Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bis is not a natural number greater than 0, the action fails.
At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid.
Lots
Each lot consists of two cards. Each auction has ten lots.
During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot.
d13 | Rank |
---|---|
1 | A |
2-10 | 2-10 |
11 | J |
12 | Q |
13 | K |
d4 | Suit |
---|---|
1 | Spades |
2 | Hearts |
3 | Clubs |
4 | Diamonds |
Presenting a Hand
During each Bartering Phase, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession.
Prizes
24 hours before the end of the Bartering Phase, all players who have Presented a Hand receive a placement according to the contents of their Presented Hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement.
Placement | Prizes |
---|---|
1 | 1 Standard Proposal-Maker and 20 points |
2 | 1 Standard Proposal-Maker and 10 points |
3 | 30 points |
4 | 20 points |
5 or above | The cards the player presented during the Bartering Phase. |
Scoring
Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)
Name | Criteria |
---|---|
Five-of-a-Kind | five cards of the same rank |
Straight Flush | five cards of sequential rank, all sharing the same suit |
Four-of-a-Kind | four cards of the same rank and one of another |
Full House | three cards of one rank and two cards of another rank |
Flush | five cards of the same suit, not all of sequential rank |
Straight | five cards of sequential rank, not all of the same suit |
Three-of-a-Kind | three cards with the same rank and two of two other ranks |
Two Pair | two cards of one rank, two cards of another rank and one card of a third rank |
One Pair | two cards of one rank and three cards of three other ranks |
High Card | none of the above |
ties are broken in favour of the hand with the highest card.
Individual cards are ranked as follows:
A>K>Q>J>10>9>8>7>6>5>4>3>2
If two cards have the same rank, the tie is broken according to the suit:
Spades>Hearts>Clubs>Diamonds
If two hands have the same highest card, the tie is broken according to the next highest card, and so on. If two hands are identical, then the tie is broken according to a coin-toss (d2 roll) by one of the two players involved in the tie or a moderator.
Actions
All game actions in this section can be performed by announcing them in the channel #game-actions.
Trade
A trade is an exchange or transfer of zero or more items between two entities. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.
Proposals
Proposals are made by sending a message in the channel #proposals. If that message is deleted or modified during its voting period, the proposal is retracted.
A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
The class of a proposal is either "normal" or "urgent". When a proposal is submitted, the submitter may specify its class.
Urgent Proposal
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Standard Proposal
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.
Actions
A "game action" is any action a player may take that would alter the gamestate.
Items
Once an item is used, it is removed from that player's possession.
Points
Points.
Cards
Each card has a rank and a suit.
Proposal-Makers
Proposal-Maker | Effect |
---|---|
Standard Proposal-Maker | Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession. |
Judges
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.
Upon formal request by a person other than themself, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.
Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.
A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.