User:4st/Graphomic

From Infinite Nomic Wiki
Revision as of 01:52, 9 September 2022 by miraheze>4st (→‎Moves)

Initial Ruleset

The Graph

The game is played on a matrix of discrete size. Each entity is a row and column. Each player is an entity. The values in the matrix represent directed connections. The values can be integers from -10 to 10 inclusive, with a value of 0 representing no connection whatsoever.

Turns

Each phase, a player can make one move.

Moves

A move consists of a player can modifying a value in the matrix that is neither in their row or column by adding or subtracting 1 to that value, and they can do such a move so by announcement in #game-actions.

Winning

A player wins if there is a path with a total positive value from themself to each other player.

bad? ideas

Bonus entities

As long as a path with total positive value exists from themself to a bonus entity, that player can make an additional move each phase.

Power Bonus

If a path from a player exists with infinite value (ie a cycle), that player can make an additional move each phase.

Sad Bonus

If a path from a player exists with negative infinite value (ie a cycle), that player can make an additional move each phase.

Points revamp

Turns are now either one move or one firing. Winning is now the first player to 100 points.

Score

Each player has an integer called points.

Firing

A firing consists of a player traversing the directed graph, starting from their vertex, and adding up each traversal. A player adds up the points when the traversal finishes, or, if a traversal would never finish due to a cycle, then -10. This value is added to their score.