User:Civae/Time Loop
The main idea is that there is that every [period of time] things get reset.
[P] Time Loops
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.
[P] Leaderboards
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal.
Goals
Rewards
[P] Orb (1-5)
[P] Items
[P] Winning
The player with the most [P] Orbs at the end of the Cycle wins.