User:4st/Lots of Items Nomic
- Items
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
- Targets
Targets are an item that specify an entity.
- Effects
Effects are a kind of item which have an effect when combined.
- Double
Double is an effect that causes the next combined action to happen twice.
- Propose
Propose is an effect that allows the combiner to submit one proposal.
- Take
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.
- Give
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.
- Win
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.
- Actions
Players can perform actions by posting to #game-actions.
- Combine
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.
- Reown
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.
- Create
A player can create one item from the below list per week, by fulfilling the requirement for doing so.
Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement