User:4st/Lots of Items Nomic
Items
[edit | edit source]Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
Targets
[edit | edit source]Targets are an item that specify an entity.
Effects
[edit | edit source]Effects are a kind of item which have an effect when combined.
Double
[edit | edit source]Double is an effect that causes the next combined action to happen twice.
Propose
[edit | edit source]Propose is an effect that allows the combiner to submit one proposal.
Take
[edit | edit source]Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.
Give
[edit | edit source]Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.
Win
[edit | edit source]Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.
Actions
[edit | edit source]Players can perform actions by posting to #game-actions.
Combine
[edit | edit source]A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.
Reown
[edit | edit source]A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.
Create
[edit | edit source]A player can create one item from the below list per week, by fulfilling the requirement for doing so.
| Item | Requirement |
|---|---|
| Target | Specify an Entity |
| Double | none |
| Propose | none |
| Give | none |
| Take | none |
| Win | none |
Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement