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User:Xenon dichloride/Nomarchy

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Revision as of 03:12, 22 January 2025 by Xenon dichloride (talk | contribs)
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The bells toll with an authoritarian melancholy as you climb the marble stairs to the pavilion. You breathe in the ashen air triumphantly, the miasma of death settling heavily into your lungs. The smog almost conceals the rows of crucifixes atop the distant hills. It's a shame your enemies won't have much of a view. You grip the podium and gaze across the ravaged faces of your audience. Your supporters, your former rivals, your subjects... they are now all united in the unease that bores deep pits into their faces. You can hardly wait for your dynasty to begin...

Players[edit | edit source]

Tyranny[edit | edit source]

Each player has an integer-valued 'Tyranny' score associated with them, initially 0.

Proposals[edit | edit source]

Proposals are made by sending a message in the channel #proposals.

A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor (+1) or against (-1), respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.

At the end of its voting period, a proposal takes effect (is popular) if it has a positive rating (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.

The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.

Urgent Class Proposal[edit | edit source]

The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.

Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.

Standard Class Proposal[edit | edit source]

The voting period for a standard proposal is the phase that started after the proposal was submitted. The rating of a standard proposal is the number of votes in favor - the number of votes against.

Royal Class Proposal[edit | edit source]

A royal proposal may only be submitted by a nomarch. The voting period is the phase the started after the proposal was submitted. The rating of a royal proposal is the number of votes in favor - the number of votes against + X, where X is the tyranny of the nomarch.

Coup Class Proposal[edit | edit source]

At any time, a player may make a coup proposal to overthrow the current nomarch. The proposal must outline the replacement nomarch(s), and any rule changes that would be enacted upon the success of the proposal. The rating of a coup proposal is number of votes in favor - the number of votes against + X - N, where X is the total tyranny of the proposed replacement nomarch(s) and N is the tyranny of the current nomarch.

Veto[edit | edit source]

A nomarch may veto up to 1 active standard proposal per phase. When they do so, increase their tyranny by 1. Until the next phase, no further standard proposals can be made by any player.

Nomarch[edit | edit source]

When a player becomes a nomarch, increase their tyranny by 1.

Succession[edit | edit source]

A nomarch may name a successor by posting a message announcing as such to #game-actions. The incumbent nomarch is then no longer a nomarch and the successor becomes a nomarch.

Actions[edit | edit source]

Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.

Collect Coin[edit | edit source]

Once per phase, each player may collect coin by stating their intent to do so in #game-actions. They then grant (or revoke if negative) themself 1d6 - X coins, where X is their tyranny.

Victory[edit | edit source]

The first player(s) to have at least 100 coins win. The cycle then ends.