User:4st/Timeless

Revision as of 22:22, 25 June 2025 by 2601:602:57e:a280:5cba:7aa1:de8c:5817 (talk)
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The idea is that phases advance when enough players say it advances.

Urgent proposals are based on real time: 3 days from submission to be popular enough to be enacted.

Otherwise, standard proposals advance to the voting stage when the phase changes.

At least 3 standard proposals must be proposed per phase before the phase can change. When a proposal is adopted, it's author gets 1 point.

15 points wins.

Players can join at any time, and become reputable as normal.

The phase changes when a post by any player gets 6 :+1: reactions, and then any player replies by stating it is the next phase. (and it has been at least 1 real-day since the post? and the post to change the phase must be posted in the phase that it's trying to change?)

The crux of this is getting 6 players to agree and be active enough can be semi-difficult, which is the point: lets the game flow "smoothly" when those players have the time?

No-Time-Ic

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Phases

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There is a channel for Phases. Any post in the Phases channel, after the last announcement of a phase change, that gets at least 6 :+1: reactions and has been posted for at least 3 days, can be replied to to state it is the next phase, as long as at least 3 valid standard proposals have been proposed and will move to the voting phase by doing so. (Note: to be polite, a player should only do this is if the gamestate and rules have/will have been updated to the next phase's values. Bogus proposals are allowed.)

Points

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When a standard proposal is adopted, its author gets 1 point. A player that has 15 points wins the cycle and the cycle ends, after the process of adopting proposals completes.